Not only can it make you tanky on the battlefield, but you can also use this feature for scouting missions or to assassinate enemies in the dead of night. Spirit Projection, meanwhile, has many flexible applications. ![]() Necrotic Husk scores bonus points for simply how cool it is to imagine exploding in a wave of energy, and the feature is a great last resort when the tides of battle have turned against you. Don't forget that the damage from Grave Touched stacks with Hex. If you enjoy the simple pleasure of casting Eldritch Blast from the backline, though, you'll still benefit from the subclass' features. Combined with the Pact of the Blade, Form of Dread and Grave Touched can turn you into a resilient necrotic damage dealer who frightens enemies. The Undead patron offers as much flavor as function, and is a solid alternative to the Hexblade patron for melee-orientated warlocks. The downsides to this feature are that it requires concentration and can only be used once per long rest. As a nice bonus, once per turn, you can regain hit points equal to half the necrotic damage you deal while in Form of Dread. You also gain resistance to bludgeoning, piercing, and slashing damage, and you can cast spells of the conjuration and necromancy schools without requiring verbal, somatic, or material components that lack a gold cost. When you do, you gain a flying speed and can pass through objects. Spirit Projection: At 14th level, you can project your spirit for 1 hour as an Action, leaving behind your bothersome husk of a body.This ability reminds me of the supernatural healing factor possessed by gritty comic book heroes like Deadpool, Spawn, and Wolverine, but dare I say, more explosive? Once you revive yourself in this way, you can't do so again until you finish 1d4 long rests. You can then horrify everyone in your adventuring party as you emerge from your remains with 1 hit point, 1 level of exhaustion, and all of your gear. But here's the fun part: When you're reduced to 0 hit points, you can cause your body to explode! If you do, each creature within 30 feet of you takes necrotic damage equal to 2d10 + your level. If you are in your Form of Dread, this is kicked up to immunity to necrotic damage. Necrotic Husk: Granted at 10th level, Necrotic Husk gives you resistance to necrotic damage.If you're in your Form of Dread, you also get an additional damage die when determining the necrotic damage your target takes. (Better start placing bets on who can hold their breath the longest.) Furthermore, when you hit with an attack roll and roll damage, you can change the damage type to necrotic. First, you no longer need to eat, drink, or breathe. Grave Touched: This 6th-level feature has a few perks. ![]() Imagine changing from a human to a ghastly skeleton akin to Marvel's Ghost Rider! You have a lot of flexibility in your appearance upon using Form of Dread, though it should be reminiscent of your patron. You can transform a number of times equal to your proficiency bonus. This transformation grants temporary hit points, immunity to the frightened condition, and the ability to frighten a foe when you hit it with an attack (assuming they fail a Wisdom saving throw).
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