![]() It would more accurately reflect the sheer bodies that the Mughals could throw at wars such as those during the reign of Aurangzeb or Akbar. Perhaps their manpower recovery could be higher? This way we wouldn't need to give Mughals over 1M manpower, but instead have them recover their manpower at a significantly higher rate. I understand that giving these empires historical amounts of manpower would be horrible for game balance, but the superior size of their respective populations should be demonstrated in some way. even 1% of this would be more than 1 million men.Īm I to believe the Great Mughals can only muster 200k fighting men? Same goes for Ming, France, and Russia. During the same period this game covers, the Mughal Empire had a population of 100M-150M +. I always find it odd when I form Mughals and unite the entire subcontinent, yet only have 200k manpower. A Barracks to hold 'more' manpower (ie manpower cap) and the Drilling/Recruitment buildings to increase the regeneration rate.Can population somehow be worked into this game without destroying certain mechanics/ game balance? Manpower could be divided into two aspects: Cap and Regeneration rate. The same could be done for Naval (which IMO would be even better than with Land Force, as I cannot recall ever running out of Sailors)īut what to do about the buildings that increase the Land Force Limit? Would they be obsolete? They could be altered. This could build incentive for smaller armies with lots of reserves, vs larger armies that rely on quick victories. This then becomes a game of balancing manpower reserves vs how large of a standing Army you want. So if you have a 10k Max Manpower and raise 5k troops, you now have a 5k Max Manpower. Would it not be better to ditch the Land Force Limit, and instead when you raise troops reduce them off of the top of your Manpower? You can build up that full 10 units and over time still get up to your 10k manpower reserves. Let's say you're a rather small country that has a max manpower of 10k, and a Land Force limit of 10. I've always found that these are two separate numbers to be a bit odd. Result: Paradox is Swedish" Websites and Wikis Please use proper spoiler formatting if you are going to discuss spoiler content in non-spoiler threads: >!Paradox is Swedish!< Please mark a thread for spoilers if there's spoilers in the main post or if there's going to be open discussion of spoilers in the comments To avoid spoiling narrative surprises for others, please adhere to the following guidelines: If you want stricter quality control, go to /r/ParadoxPlaza For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week. Explanations should be posted as a reddit comment - referencing the title is not enough.Īll giveaways, surveys, and petitions must be approved by the moderators first. General discussion of piracy or leaked content is allowed.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post an image. No links to pirated materials, pirated game mods, or key resellers. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. Posts must be related to Europa Universalis. Hover over any of the boxes below to view relevant information Rules It is a general subreddit for the Grand Strategy Game from Paradox Interactive: Europa Universalis 4. This is a sub-reddit for Europa Universalis IV. EU4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Livestreams Discord Welcome to EU4
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